- #Orbiter 2016 manual how to#
- #Orbiter 2016 manual install#
- #Orbiter 2016 manual update#
- #Orbiter 2016 manual download#
In the "Miscellaneous" tab, make sure "Multi-Threading in time acceleration" is checked. Do not use the normal Orbiter controls page to configure your joystick, there it should be. If you have a joystick, this is where you can configure your joystick for use in NASSP. Go to the Launchpad Configuration Options on the "Extra" tab. Go to the "Modules" tab and activate the "ProjectApolloMFD" and "ApolloRTCCMFD" modules.ģ. You can also check "Particle streams" to see the various particle/dust effects in NASSP and "Local light sources" for the night-time launch pad lighting.Ģ. Make sure to have a check on surface elevation, using LINEAR interpolation in order to not have the landed LM seem sunken into/floating over the lunar terrain. Go to "Visual effects" tab and configure to your liking. Note: At this time, it is recommended to leave "Gravity-gradient torque" and "Atmospheric wind effects" disabled as in some occasions they can cause CTDs with NASSP. Start Orbiter, go to the "Parameters" tab and make sure that at least Complex flight model, Limited fuel and Nonspherical gravity sources are enabled.
#Orbiter 2016 manual update#
Also note that this should be repeated every time you update to a new version of NASSP that includes a change in textures.ġ. IMPORTANT : If you are re-using a texture directory from another Orbiter installation (as outlined in step 1), copy the "Textures/ProjectApollo" folder over to the actual Texture directory that is being used by your Orbiter Beta/NASSP installation.
#Orbiter 2016 manual download#
And Finally, download the latest build of NASSP at this link: and unzip to your Orbiter directory. You can also run the SoundConfig application to adjust settings to your liking.ĥ.
#Orbiter 2016 manual install#
Install OrbiterSound 5.0 and activate the module in Orbiter "Modules" tab. Recommended: Download the surface micro-textures here: Scroll down to "MicroTexture Pack for D3D9Client" and unzip to your Orbiter directory.Ĥ. I also recommend Reflection Mode "Full Scene" to get the best out of the CM's reflective texture. You can also configure the other options in that page to your liking. IMPORTANT : Click "Advanced" and add a check beside "Enable absolute animation handling" to prevent animation drift happening in certain cases in the VC. It is recommended to use "Full Screen Window" mode. The "Video" tab appears, configure the video settings as you like, they are quite similar to the usual Orbiter video settings. Go to the "Modules" tab and activate the "D3D9Client" module. Start Orbiter_ng.exe (NOT Orbiter.exe) from your Orbiter installation folder. Download and unzip the client file to your Orbiter installation folder. You must use the BETA version of the client, IE: D3D9ClientBeta28.3-forBETA r84(r1038).zip would correspond to Orbiter Beta Revison 84. It is important to install the correct version of D3D9 for the Orbiter beta that you are using. Scroll down to Additional Downloads, " Downloads for Orbiter Beta". Go to to get the latest version of the client.
Download high-resolution Earth & Moon textures: Note: Do not select "Orbiter core package download" as you have already downloaded the latest Beta version. Please skip step 2 if you decide to do this.Ģ. In this case, you must also copy the NASSP texture files to the other directory which will be outlined further down. IMPORTANT : At your discretion, you may follow the last step in the above link to re-use the planet textures from another Orbiter 2016 directory. An alternate way to download Orbiter Beta R90 is here: The above link is to install the last SVN snapshot which is R90, but it is unknown how long this SVN repository will be maintained.
Note: As of July 2021, Orbiter has become open source and further development has moved to GitHub.
#Orbiter 2016 manual how to#
Follow this link for instructions on how to install the beta version of Orbiter.
A recent Microsoft DirectX Runtime, for example by using the Microsoft DirectX End-User Runtime Web Installer: ġ. Microsoft VS C++ 2017 Redistributable (x86) Package if it's not installed already. Latest Orbiter Beta NASSP 8.0 is not compatible with Orbiter 2010 and is at this time only compatible with the latest Beta release of Orbiter 2016 which includes a crucial fix to docked spacecraft physics which is not in the release version. If you are looking for information on installing NASSP 7.0 for Orbiter 2010, please see the wiki article here: This guide is intended to help users install NASSP 8.0 Beta into Orbiter 2016 Beta.